AI Insights · Timothy · July 2022
Top 5 Pirate Games Performance in South America Q2 2022
Discover the performance trends of the top 5 pirate games on a unified platform in South America during the second quarter of 2022, including downloads, revenue, and active user metrics.
Explore the performance of the top 5 pirate games on a unified platform in South America during Q2 2022. Data from Sensor Tower reveals intriguing trends in downloads, revenue, and active users.
Pirates of the Caribbean: ToW from JOYCITY Corp saw weekly revenue fluctuations, peaking at $2.2K in late March and dipping to around $1.4K in late June. Weekly downloads rose steadily from 3.9K at the end of March to a high of 4.7K by the end of May, before declining to 2.9K in late June. Active users were generally stable, starting at 14.8K in late March and slightly decreasing to 12.3K by the end of June.
Kingdom of Pirates by GARENA INTERNATIONAL II PRIVATE LIMITED experienced a significant drop in weekly revenue, starting at $1.4K in late March and falling to $459 by the end of June. Downloads showed a fluctuating pattern, with a notable increase from 94 in early May to 944 by the end of June. Active users also displayed a downward trend, decreasing from 9.1K in late March to 7.3K in late June.
Pirate Kings™ from Playtika LTD maintained relatively stable weekly revenue, hovering around $500, with minor fluctuations. Weekly downloads peaked at 702 in late April but dropped dramatically to single digits by the end of June. Active users for this app decreased from 6.1K in late March to 4.6K by the end of June.
The Pirate: Caribbean Hunt by Teresa Dymek saw modest weekly revenue, generally staying between $135 and $232. Downloads increased from 292 in late March to a peak of 578 in late May, followed by a slight decline to 309 in late June. Active users remained relatively stable, starting at 481 in late March and ending at 470 in late June.
Mutiny: Pirate Survival RPG from Helio Games showed a consistent weekly revenue trend, ranging from $83 to $230. Downloads peaked at 4.5K in early May before stabilizing around 2.1K in late June. Active users exhibited growth, starting at 2.9K in late March and reaching 2.4K by the end of June.
For more detailed insights, visit Sensor Tower.